> ## Documentation Index
> Fetch the complete documentation index at: https://optimism.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# VanillaXBR

> Minecraft upscaled. A smooth and familiar look to the game.

> <Icon icon="display" iconType="regular" /> **64x**, <Icon icon="cube" iconType="regular" /> **Simplistic**, <Icon icon="ice-cream" iconType="regular" /> **Vanilla-like**

## About

This is a Resource Pack that gives the game a smooth but familiar look.

<iframe width="560" height="315" src="https://www.youtube.com/embed/rbvVlGxinow?si=pSkiV1qdqvz0x0Z9" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen />

If you want textures that preserve the essence of the originals and don't over-detail then this is the pack for you. Pixels are accurately blended into each other to create a more high-defenition version of the Minecraft textures. The effect can be so subtle that it appears vanilla from a distance.

VanillaXBR utilises an image-upscaling algorithm in creating parts of its textures which ensures that nothing of the vanilla Minecraft look is lost.

So if you love Vanilla, look no further than this!

## How was this made?

This resource pack utilises a [scaling method](https://en.wikipedia.org/wiki/Pixel-art_scaling_algorithms#2%C3%97SaI) on the textures called 'xBR'. If you've used a retro console emulator before then you may recognise it.

xBR was made by [Hyllian](https://github.com/Hyllian) to upscale pixel art four times its original size. I'd like to give credit to him, as this pack would have not been possible without it.

The tools I used to utilise the xBR algorithm outside of the emulators it was designed for were scripted versions of [ImageResizer](https://github.com/Hawkynt/2dimagefilter) and [Zenju's xBRZ.](https://sourceforge.net/projects/xbrz/) I then went into [paint.net](http://www.getpaint.net/) to edit and combine textures in post. Feel free to make your own xBR Resource Packs by upscaling your own textures! I would love to see what you come up with.

\[NEW] Introducing [PackXBR!](https://packxbr.f53.dev/) The easiest way to make your own textures fit with VanillaXBR.

<a href="https://packxbr.f53.dev/" target="_blank">
  <img height="200" noZoom src="https://cdn.modrinth.com/data/cached_images/a165c55842c1d14a7fe555f7814b23be8223f215.png" />
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## Add-ons

Special thanks to [vanillatweaks.net](https://vanillatweaks.net/) for inspiration

* [Lower Terrain Sides](http://www.mediafire.com/file/i0d8ryqrd3ihcrl/Lower_terrain_sides.zip/file)
* [Visual Honey](https://www.mediafire.com/file/gywgq07qafucwbb/Visual_Honey.zip/file)
* [Lower Fire](https://www.mediafire.com/file/vczk10euxqw4c0f/Lower_Fire.zip/file)
* [Gui Scale 3x Fix](https://www.mediafire.com/file/46gipz22co9wlk1/3x_UI_Fix.zip/file) (explaination & recommended [text-fixing pack](https://modrinth.com/resourcepack/3x-font) from [@obscure](https://modrinth.com/user/Obscure))
* [xBR Clouds](http://www.mediafire.com/file/rjpkzyjyke0ople/xBR_Clouds.zip/file) (fast clouds setting only)

Missing something you want? Try using [PackXBR](https://packxbr.f53.dev/) to upscale a resource pack designed for vanilla!

## A lazy upscale is a bad upscale.

(disclaimer) While most upscale projects take a hands-off approach to upscaling, VanillaXBR stands out. It's an iterative process where I upscale, layer, refine and etch each part of a texture manually. I give care and attention to make sure that the textures produced are of the highest possible quality with no compromises.

Unlike an AI-based algorithm, xBR is a meticulously designed scaling algorithm that I hold in high regard and use in a way that respects its capabilities.

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# Download Links

<Card title="Modrinth Download Link" icon="download" href="https://modrinth.com/resourcepack/vanillaxbr">
  Modrinth is the new site for mod distrubution and resource packs.
</Card>
